![]() ![]() New features include the EPIC components, a new set of Shifter components intended for use with game engines. Updated 9 March 2021: The mGear team has released mGear 3.7.8, a significant update to the framework that improves its integration into game development pipelines. In addition, mGear 3.0 introduces a range of new components for Shifter, including a chain FK spline with variable IK controls, a chain IK spline with variable FK controls, a whip chain and an FK spine. There are also new options itended to make the elbows and knees of rigged characters more compatible with common game engines. Games artists now have the option to separate the character rig from the character mesh, making it easier to export the character to a game engine in FBX format. The release also updates Shifter, mGear’s modular auto-rigging system. Shifter auto-rigging system gets new components, more game-friendly output The plugin provides a fair degree of granular control: as well as native Maya attributes, users can choose to transfer those from plugins like Arnold, or custom attributes. Users specify matching geometry groups on the source and target models manually, then mGear identifies individual matching parts automatically, based on part name, poly count and bounding box geometry.Īs well as geometry changes, mGear can transfer UV updates between versions of a character. ![]() New features in mGear 3.0 include Flex, a new tool for updating the geometry of a rigged character without breaking the rig, as shown in this video. It provides character artists with a library of customisable rig components for different body parts, and is intended to generate “an infinite variety of rig combinations … without programming knowledge”.įlex automatically updates the geometry of a character without breaking the rig Flex was created by rigging artist Jérôme Drese.Ī versatile framework for creating modular character rigsįirst released in 2015, mGear is based on Gear, Blur Studio technical animation supervisor Jeremie Passerin’s Softimage rigging framework, although it isn’t an exact copy. Updated: Miquel has been in touch to say that mGear is now a team project. The release introduces Flex, a new tool for updating the geometry of a previously rigged character, and updates Shifter, mGear’s modular auto-rigging system. ![]() Scroll down for news of the 3.7.8 update.Ĭharacter TD Miquel Campos has released mGear 3.0: the latest update to his versatile open-source character rigging framework for Maya. Posted by Jim Thacker mGear team ships mGear 3.7 ![]()
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